Class

Week

Time: 2 hrs Total of 5 hrs

(Part 1 of 2): Mental, written & calculator methodsPlace Value

Lesson No.
Mental Starters
Learning Outcomes
Key Vocabulary
Introductory Ideas
Main Activity
Plenary
Resources
L1

1 hr
Inverse Practice, eg:

I'm thinking of a number and when I ... I get ..., using 1-step calculations:
19 + ... = 40
45 ÷ ... = 5

and 2-step calculations:
7 + ... - 3 = 25
... x 4 ÷ 5 = 8

including ( ) if appropriate:
2(11 + ...) = 36
(36 ÷ 4) ÷ ... = 3

OR

OHS NM3/1a: Missing Numbers
- understand the 4 operations as they apply to whole numbers & decimals

and

- understand the 4 operations as they apply to whole numbers & decimals

and

- know how to use the laws of arithmetic & inverse operations
operation
inverse

add, sum, tota
lsubtract, difference
multiply
product
divide
multiple
factor
quotient
divisor
remainder

commutative
What is the cost of 28 Y7 workbooks at £1.99 each?
Use to compare 3 'levels' of efficiency from:
1.99 + 1.99 +1.99 +1.99 + ....to
28 x 1.99
to
30 x 1.99 - 2 x 1.99
Check understanding of multiplication as repeated addition, but more efficient; 3rd method as an even more efficient strategy.

Extend to division as repeated subtraction, eg: using
How many dozen eggs is 156?
(show quotient can be expressed as a remainder, a fraction or a decimal)
Calculations & simple word problems involving x and ÷, including opportunities to:

- relate division to fractions
- use commutative law· use distributive law
- use associative law
- check answers by using inverse operations

For a review activity of place value for decimals, try:

Birmingham Grid for Numbers from BGfL
Use Area calculation for rectangles to review distributive law, eg:
L = 13cm
W = 8cm
A = 13 x 8
=10 x 8 + 3 x 8 =...


Use Volume calculation for cuboids to practise commutative law, eg:
L = 12cm
W = 6cm
H = 2cm
V = 12 x 6 x 2 =... or
6 x 12 x 2 =... or..

(Turn cuboid around to show 3 numbers are interchangeable.
pp 82 - 85

OHS NM3/1a: Missing Numbers
L2

1 hr
'24 Game':
Choose any 4 numbers,use all 4 to make 24,with any 4 arithmetical operations(whole class or in pairs)

Can use for jottings:
WS NM3/1b: 24 Game Score Sheet
- know & use the order of operations, including brackets

- carry out calculations with more than 1 step using brackets & the memory, square root and sign change keys
order of operations
brackets
calculate
calculation
calculator
display
key
enter
clear
memory
Use a string of numbers on board to demonstrate different answers with LTR and scientific calculators.

Explain rules of BODMAS.

Use to write some solutions to 24 Game as single expressions (or equations), eg:

4+ ( 4 X 5 X 1 ) from 1, 1, 4, 5
1). Investigate ways of making different totals using same 3 numbers.
Eg: Starting with 2,4 and 5 can you make numbers 1-10? Biggest number? Smallest number? Number nearest to 0? 10?...

2). Repeat with larger numbers.

3). Collect results on board using rules of BODMAS.

4). Use WS NM3/1b: 24 Game Score Sheet to allow pupils to play on pairs. Winning partner writes down their solution using BODMAS rules.

Extend to larger numbers, squares and square roots.
I'm thinking of a number and when I..., then ... I get ...What number am I thinking of?

Puzzles set by teacher (or individual pupils); pupils to suggest how to write this down.(linking with later unit on equations A4)
p 86

WS NM3/1b: 24 Game Score Sheet