2D
Shapes
Naming the most common 2D shapes is just the start. Sorting the shapes into two
groups; those that have a specified feature and the rest that don't. You can
opt to sort by: number of sides (circle has one side for simplicity); whether
the shapes have any right-angles, acute angles, obtuse or reflex angles; are
they symmetrical or have a certain number of lines of symmetry; all of the above
and rotational symmetry. To offer a challenge to more advanced children you can
also opt to have two sort criteria to form complex questions with AND or OR,
for example: Which shapes have 4 or more sides AND have an acute angle? (For
Year 3 and above)
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Abacus
Use a four stick abacus with colour coded beads to read numbers from it, make
numbers on it, add and subtract with various number limits. (For
Year 2 and above)
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Area
Find the area and perimeter of rectangles and triangles. Includes higher level
finding hypotenuse using Pythagoras' theorem (with a calculator built in). (For
Year 4 and above)
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Colours
(MS clip art)
Match and name colours and simple shapes. (For Foundation
to Year 1)
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Conversion
Convert between different units of length, weight, money e.g. pounds to pence.
Also, multiply and divide by 10 and 100. (For
Year 4 and above)
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Count
An introduction to counting objects from 5 to 20. Improved June 04. (For Foundation
to Year 1)
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Dice
Investigate probability of dice totals. Choose the number of dice to roll,
number of faces on each die and how many throws to perform. You can see
the results as a car race using one or two standard dice. The game does
not explain how the probabilities occur. (For Year
4 and above)
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Division
A formal method of long division. Select the number limit and the divisor.
(For Year 5 and above)
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Estimation
Estimate points on a number line where only the ends are labeled. The end numbers
can be set up to a million, positive and negative. Correct answers are
within 10%. Other estimates are also marked onto the number line to improve
subsequent estimates. Three chances are allowed before moving on. (For
Year 2 and above)
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Flower
A science simulation on the growing of plants. The variables are water, temperature,
light intensity, plant food, salt and soil depth. Children practise trial
and improvement and that altering one variable at a time is the best
method for discovering optimum growing conditions for each of the four
plants on test (they are not real-life values!). (For Year
3 and above)
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Fractions
Colouring fractions of grids, identifying fractions of grids. Like wise with
percentages. Also, finding fractions of numbers and percentages of amounts
of money. (For Year
4 and above)
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Function
Machine
A function machine that can use only addition and subtraction, all four operations
(+ - x /) or all four with two steps! (For Year
3 and above)
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Grid
Multiplication
Help children
to use the grid multiplication method for larger numbers.
One fault with the program is the numbers don't align to
the right in the text boxes. Users need to be aware when
adding up! (For Year
5 and above)
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Guess
(MS Clip Art)
Children in pairs see a set of pictures. One secretly chooses
a picture. The other asks questions that have a yes or no answer
(Is it alive? Does it have wheels? Can you eat it?). By removing
pictures that cannot be the answer, the secret picture is eventually
the only one left. Both players have then succeeded and swap
roles on the next game. (For Foundation and
above)
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Key
Words (sound files needed)
Learn to match visually and aurally the key literacy words
for reception (45) and Year 1 & 2 (158). Also practise
spelling them to help Incy Wincy spider climb the spout. Listen
for the phonics that begin and end those words (not the same
as the initial and final letters very often - based on Jolly
Phonics and National Literacy).
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Length
Simulate measuring using a school rule. Options for accuracy
include nearest whole cm, nearest half cm and mm. (For Year 2
and above)
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Letters
(sound files needed)
Learn the letter sounds and names and find them on the screen
or keyboard. (For Foundation and above)
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Logic
Work out the colours and sequence of the hidden pegs using
trial, improvement and logical reasoning. Can be addictive! A
large range of levels can be set. (For Year 3 and above)
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Money
Using limits from 10p to £20, use the coins and notes
to count money, pay the correct amount and give the correct
change.
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Multiply
Aids the learning of multiplication tables from zero to ten. Pictures illustrating
the repeated additions can be turned on or off depending on whether the children
need to see what multiplication means or to count the sets of dots to find
some answers.
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Number
Bonds
Mental addition and subtraction with a range of limits to meet NC levels
2 to 6.
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Numbers
(sound files advisable)
Write numbers in numerals or words having seen them, heard them
or both in the other form.(For Year 2 and
above)
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Ordering
Numbers
Arrange five numbers in numerical order. Number limits, negatives and decimals
are all options.
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Clock
Tell the analogue and digital times shown on the clock face. Time intervals
can be set to hours, half hours, quarter hours, five minutes and 1 minute.
The hour or minute hand can be hidden to concentrate on reading either on their
own. The seconds hand can also be shown. Digital and analogue clocks can be
viewed at the same time and set to show the 'real' time (check your computer's
time first!)
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Decomposition
A
formal step by step method of subtraction for numbers up to a hundred
or thousand. Not really in line with the National Numeracy Strategy. (For Year 5 and above)
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Round
It
Rounding to the neatest 10, 100 and 1000.
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Scales
Weighing with bathroom scales up to 100kg.
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Sea
Rescue
Rescue drowning people in the sea using a variety of rescue vehicles. They
must be sent to the right 4 or 6 figure grid references in all four quadrants.
Officially level 5 this but Year 4 pupils cope well enough.
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Time
Read the bus timetable and work out the journey times to get
the bus from one stop to the next. Five levels of difficulty.
(For Year 4 and above)
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Volume
Finding the volume of cuboids in cubic cm. Cm cubes can be placed
inside the cuboid to aid visualisation and understanding. Also
includes measuring and making amounts of water (ml) in calibrated
cylinders. (For Year 4 and above)
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Weight
A balance is simulated that weighs in grams at various limits
up to 5000g. Because the number of each type of weight is limited
to five, children have to use a variety. Hopefully this leads
to an understanding of why it is best to start with larger
weights and work down to smaller ones for fine balance. (For
Year 3 and above)
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Fish
What might it be like to make your living catching fish? This
is a sophisticated simulation which can be used to explore probability,
risk taking, making money, investing in the future, making choices
and of course mental calculations. There are help screens to
explain it all. (For Year 5 and above)
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Paint
Mix
Satisfy the customer by mixing the colour they want from red,
blue and yellow dyes - as they do in shops except you only
have your eyes and experience to guide your own efforts. Also
try creating colours with red, green and blue light as your
computer screen does. (For Year 3 and above)
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