THE MAGICALLY MULTIPLYING TUCK SHOP (2009 MATHS BOOSTER) This is the latest annual revision resource designed by BGfL to boost Key Stage 2 learners’ expertise in the multiplication of 2-digit and 3-digit numbers – one of the identified barriers to achievement of Maths Level 4 in previous years’ SATs tests. The Magically Multiplying Tuck Shop is an interactive learning activity which offers an engaging, if eerie, alternative to more mundane worksheet-based approaches, in which a Zombie Shopkeeper runs a Magic Tuck Shop inside a Haunted Forest for learners visiting the School Booster. 5 Stages: Learners develop their multiplying skills as part of problem-solving skills: - Try a Brain-warmer!
- Picture it!
- Estimate it!
- Calculate it!
- Check it!
3 Levels: Whizzkid (2-digit x 1-digit) Magician (3-digit x 1-digit) Wizard (2-digit x 2-digit) Classroom suggestion Intro: familiarisation with warm-up and main resources. Whole-class demonstration Consolidation: Individual or paired work Practice follow-up: Other resources THE VIRTUAL CLASSROOMS FOR PROBLEM-SOLVING (Ratio & Proportion, Money, Area and Perimeter, Graphs and Charts)Not only does School Booster 2009 now include the Magically Multiplying Tuck Shop, it also offers a Virtual School with virtual classrooms hyperlinked to some of the trickiest maths revision topics in a choice of user-friendly, stepwise PowerPoint shows. (Separate teacher and pupil versions.) 1. The Science Lab for - Introducing Data Handling 2. The Gym for - Reading Bar Charts 3. The School Canteen for - Money problems 4. The History Classroom for - Area / Perimeter problems 5. The Spanish Classroom for - Area / Perimeter and Money problems 6. The Cookery Room for - Ratio and Proportion 7. The School Bus Stop for - Interactive activity: Bus Stop Method of Division 8. The Magically Multiplying Tuck Shop for - Interactive activity: Multiplication
Simple 4-Step Problem-solving method: All questions are presented as problems using R U PC? - 1. Read It! 2. Underline It! 3. Picture It! 4. Calculate It! 2 Levels: FRIENDLY (detailed foundation at NC Level 4) FIENDISH resources (extend learning to NC Level 5). Classroom suggestion: Intro: Whole-class demonstration using Teacher version. Consolidation: Individual or group work using Pupil version. OTHER BOOSTER ACTIVITIES - Go Balloon-istic Booster
- Whack 'Em Booster
- Sea Mission Booster
These present the same 17 booster activities in different ways in order to suit a range of learning styles. The topics include those which have been identified as those hardest to teach and learn: - Area & Perimeter
- Checkout Challenge (money problems)
Co-ordinate Shapes DigitWize (Place value) Division Bingo Fractions Matchstick Patterns Matchstick Sequencing Measures (units of length, mass, capacity) Mental Gym (times tables, calculations) Negative Numbers Percentages Shapes Symmetry Trainers Challenge (money, time, percentage) Weather Station (data handling) Weigh It Up (algebra) |